Software raytracer from scratch
2022 - Development of a software raytracer from scratch in C++, as an educational project.
Personal project, C++, OpenGL, raytracing, multithreading
2022 - Development of a software raytracer from scratch in C++, as an educational project.
Personal project, C++, OpenGL, raytracing, multithreading
2017-2021 - Development of an open-source toolkit in the Unity game engine. The objective: rendering real-world objects and environments in virtual reality.
PhD project, Unity 3D, Virtual Reality
2017 - Internship project at the Rakuten Institute of Technology. Development of virtual reality proof-of-concept experiences for the HTC Vive and Google Cardboard head-mounted displays.
Internship project, Unity 3D, HTC Vive, Google Cardboard
2017 - Development of a virtual reality shopping mall prototype for smartphone head-mounted displays.
Personal project, Unity 3D, Google Cardboard
2016 - Internship project at RWTH Aachen University. Development of an autonomous driving simulator. User study comparing reaction capabilities in different virtual reality devices.
Internship project, C++, Unity 3D, CAVE, HTC Vive
2016 - Development of a short Pokémon-style game in the setting of my engineering school, MINES ParisTech.
Personal project, Unity 2D
2015 - Project for the course "Image analysis: theory and practice". Morphological operations for object segmentation in grayscale images.
Course project, Python
2015 - Head of the Communications & Marketing team of the Junior Enterprise of my engineering school. Editing of communication media (image, video, website).
Student association, Photoshop, AfterEffects, iMovie, Facebook, LinkedIn
2015 - Development of interactive features for a virtual reality tour of a 3D reconstruction of the main building of MINES ParisTech.
Course project, Unity 3D, CAVE
2015 - Development of a forest fire simulation and game in Java.
Course project, Java, Eclipse